


Higher level enemies will not just get a boost in health, rather their attacks will be more deadly in a variety of ways, such as Witchmen archers using poison tipped arrows and Witchmen melee having faster swings. If you would like to see those features incorporated into skyrim as a whole instead of just in the mods worldspace, comment below.Īnd with the addition of complete leveled lists, you can start the mod at any time and expect a challenge, but never be too overpowered with damage sponge enemies. Such as encountering Orcs attacking bretons, Witchmen vs exiles, Purgers vs Afflicted, Pilgrims traveling to a temple and many more. With the amount of work I've poured into the technical side of development rather than the visual, I hope that it could be a framework for detached mods that were built upon the basis of "Beyond Reach", such as new wilderness encounters around markarth and the Eastern Reach.
